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Four Corner Fun: A Review Game

Reviving Reviews: 
                          Refreshing Ideas Students Can't Resist

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  • Pre K
  • K-2
  • 3-5
  • 6-8
  • 9-12

Brief Description

Multiple choice review questions are center stage in this activity that can be used to review any subject matter, any skill.


Students will
  • learn a new game, and follow the rules of that game.
  • use the game to review important skills and content.


multiple choice, review, test, skills

Materials Needed

  • mural paper or poster board
  • markers
  • index cards (see instructions for labeling in Lesson Plan section below)

Lesson Plan

This lesson is an active one; it involves students in moving around the classroom. It will serve as a nice activity to break up a long class period/day.

Before the Lesson

  • Create four large signs. On one sign, write a large letter A. Write a large letter B on the second sign; a C on the third sign; and a D on the fourth. Post one of the signs in each corner of your classroom.
  • Obtain one index cards for every student in the class. Write the word Player on about three-fourths of the cards; write the word Fibber on the remaining cards.
  • Prepare in advance at least 25 multiple-choice questions relating to a unit or skill students have been studying. All questions should have four possible answers A, B, C, or D.
This game can be used for a variety of curriculum areas and subjects. Following are some examples:
  • In math class, provide calculations or word problems for students to solve; they can solve the problems in their math journals/notebooks.
  • In language arts class, the game easily can be adapted to reading content, vocabulary, or grammar. (For grammar, you will probably want to prepare transparencies using an overhead projector; the text might be divided into four lines -- lines a, b, c, and d). Students will identify the line in which they spot the grammar error you have "planted.")
  • In other subject areas, the game can be adapted to review content, concepts, and/or vocabulary.
  • The game can also be used to build standardized test-taking skills.

The Lesson
To begin the lesson, place one of the index cards face down on each student's desk. Instruct students to look at their cards privately to find out if their role in the game is that of a Player or a Fibber. Tell students to not reveal their roles to their classmates.

Run through a couple of practice questions before beginning the game. Pose the first question and four possible responses. Ask students which response they think is the correct one. Have students who think the correct answer is A stand by the A sign. Students who think the correct answer is B, C, or D gather near their respective signs.

Here's the catch! Students who hold the Player cards go to their appropriate corners while students who hold the Fibber cards are free to go to any corner. The Fibber's movements are intended to throw off the other students. Perhaps some of the brightest students are Fibbers and some players will be tempted to follow those students to the wrong corners. Doing this encourages students to think for themselves, not just follow the flock.

When all students have taken their corners, reveal the correct answer to the question. Ask students who chose the correct answer to explain why they selected that answer. Then you're ready to pose the next question


Provide a follow-up work sheet with the same questions used in the above activity or with different questions. 

Lesson Plan Source

Education World

Submitted By

Gary Hopkins

National Standards

This activity can be adapted for use in almost every subject and for almost any skill.

Click to return to this week's lessons, Reviving Reviews: Refreshing Ideas Students Can't Resist.

Originally published 03/28/2003
Last updated 04/30/2008