What is it? An in-class, educational version of the venerable television game show.
How does it work? Using a television, smart white board, digital projector, or any other digital projection device, teachers can transform their classroom into the set of the television show “Jeopardy!” Students provide the questions to answers on the screen. Once an answer is displayed, students use wireless remotes to “buzz in” that they know the question. If they are right, they earn points; if they are wrong, the remaining students may attempt to steal the points. The point totals are displayed on the students’ scoreboard, which is designed to look just like the contestants’ podiums on the show. All of the “Jeopardy!” features like the Daily Double and Final Jeopardy! are incorporated into the game. Classroom Jeopardy! comes with several games pre-loaded, but teachers can customize the questions and games to suit their particular lessons and topics.
How hard is it to use? Considering everything it does, Classroom Jeopardy! is pretty simple to install and operate. Connecting the unit to a television or digital projector is as easy as plugging in a few cables. From there, it is simply a matter of ensuring all of the remote components have batteries. The game prompts the class through all of the familiar “Jeopardy!” features. Naturally, the teacher plays the Alex Trebek role and controls the game. The teacher’s remote is simple in design and can be easily used after a few minutes of practice.
How well does it work? Given that Classroom Jeopardy! is a console game, it is expected to work quite well. The initial run of units is slated for a May 5, 2011 release and is expected to be in classrooms nationwide this September.
How do I use it in the classroom? Classrooms can be divided up into teams, or students can play against each other individually in a tournament. Either way, they will be playing a familiar game featuring content teachers customize to fit their lessons. Classroom Jeopardy! can be used for quizzes, or as a test-prep device. Because the game can be continually updated by the teacher, its applications are only limited by the teacher’s imagination.
Read about other products featured in the Tech in the Classroom series.
Tech in the Classroom is a recurring feature that examines widely available technology, software and gadgets and how they might be used in a school setting.
Article by Jason Tomaszewski, EducationWorld Associate Editor
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Copyright © 2011 Education World
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