Game-Based Learning (GBL) and gamification are gaining some real traction in the teaching community, said EdSurge writer Justin Eames, technology teacher at the SEED School of Maryland.
“Gamification” refers to the adoption of game-like principles when working outside of a gaming context. When a teacher assigns points to a student, uses a leaderboard or distributes badges, he or she is gamifying.
“Game-based learning,” on the other hand, simply means incorporating games (typically video games) into instruction.
Teachers have long valued the strategy of presenting material in a variety of ways in order to reach different kinds of intelligences and learning styles, and games are a worthy addition to the instructional toolbox.
Read the full article for lots of great suggestions for games to use in the classroom.
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