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Eight K-12 Tech-Ed Tools to Look Out for in 2015

Eight K-12 Tech-Ed Tools to Look Out for in 2015

In the last few years, technology has continued to reshape and expand classrooms across the country. This year, technology will continue to grow and change the way students learn.

So Roger Riddell in an article on EducationDive.com, which highlights eight K-12 technological tools teachers should watch out for in 2015.

"From digital textbooks and platforms that make teaching often-complex STEM subjects simpler to deep data analytics that measure and predict student achievement, ed tech is addressing a number of issues in the nation's schools," Riddell said. "Even so, there's such a large amount of tools and platforms out there now that it can be difficult to see some of the most promising developments in the space. To make it easier, we've selected eight of our favorites that districts and schools should have on their radars."

The first tech tool to look out for is Books That Grow, "a digital reading platform that becomes more challenging as students progress and improve."

"Among the types of books offered are literary classics, fairy tales, and folklore, as well as non-fiction science and social studies," Riddell said. Here is a video about Books That Grow:

Another tech tool on Riddell's list is Classroom Inc., a nonprofit that "uses gamification and blended learning to engage students in grades 6 through 12 who are struggling."

"Classroom Inc's content is heavily focused on Common Core literacy and math, and the Bill & Melinda Gates Foundation is among its backers," Riddell said. "Current games include After The Storm, a middle school literacy learning game consisting of five units with optional project-based activities, and The Sports Network 2, which can serve as Reading Informational Text practice or as an eighth grade assessment. With gamification becoming increasingly popular, companies like Classroom Inc will be particularly interesting to watch — especially those that base their products largely on Common Core standards. Perhaps this year will see the launch of a larger math game, beyond what might already exist in its series of classic simulations."

Here is a video explaining Classroom Inc's After the Storm:

Read the full story and comment below.

Article by Kassondra Granata, Education World Contributor

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