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Brief Description
Multiple choice
review questions are center stage in this activity that can
be used to review any subject matter, any skill.
Objectives
Students will
- learn a new game, and follow the rules of that game.
- use the game to review important skills and content.
Keywords
multiple choice, review, test, skills
Materials Needed
- mural paper or poster board
- markers
- index cards (see instructions for labeling in Lesson Plan section below)
Lesson Plan
This
lesson is an active one; it involves students in moving around
the classroom. It will serve as a nice activity to break up
a long class period/day.
Before the Lesson
- Create
four large signs. On one sign, write a large letter A.
Write a large letter B on the second sign; a C
on the third sign; and a D on the fourth. Post one
of the signs in each corner of your classroom.
- Obtain
one index cards for every student in the class. Write the
word Player on about three-fourths of the
cards; write the word Fibber on the remaining
cards.
- Prepare
in advance at least 25 multiple-choice questions relating
to a unit or skill students have been studying. All questions
should have four possible answers A, B, C, or D.
This game can be used for a variety of curriculum areas and
subjects. Following are some examples:
- In
math class, provide calculations or word problems for
students to solve; they can solve the problems in their
math journals/notebooks.
- In
language arts class, the game easily can be adapted to
reading content, vocabulary, or grammar. (For grammar,
you will probably want to prepare transparencies using
an overhead projector; the text might be divided into
four lines -- lines a, b, c, and d). Students
will identify the line in which they spot the grammar
error you have "planted.")
- In
other subject areas, the game can be adapted to review
content, concepts, and/or vocabulary.
- The
game can also be used to build standardized test-taking
skills.
The Lesson
To begin the lesson, place one of the index cards face down
on each student's desk. Instruct students to look at their
cards privately to find out if their role in the game is that
of a Player or a Fibber. Tell students to not
reveal their roles to their classmates.
Run
through a couple of practice questions before beginning the
game. Pose the first question and four possible responses.
Ask students which response they think is the correct one.
Have students who think the correct answer is A stand
by the A sign. Students who think the correct answer is B,
C, or D gather near their respective signs.
Here's
the catch! Students who hold the Player cards go
to their appropriate corners while students who hold the Fibber
cards are free to go to any corner. The Fibber's movements
are intended to throw off the other students. Perhaps some
of the brightest students are Fibbers and some players
will be tempted to follow those students to the wrong corners.
Doing this encourages students to think for themselves, not
just follow the flock.
When
all students have taken their corners, reveal the correct
answer to the question. Ask students who chose the correct
answer to explain why they selected that answer. Then you're
ready to pose the next question…
Assessment
Provide
a follow-up work sheet with the same questions used in the above
activity or with different questions.
Lesson Plan Source
Education World
Submitted By
Gary Hopkins
National Standards
This activity
can be adapted for use in almost every subject and for almost
any skill.
Click to return
to this week's lessons, Reviving
Reviews: Refreshing Ideas Students Can't Resist.
Originally published 03/28/2003
Last updated 04/30/2008
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