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Preferred
Activity Time

"Preferred Activity Time" rewards students for saving time during instruction. Earning time occurs, for example, when no students are tardy, for which they all earn one minute, or when students make a transition quickly, earning two minutes. Students earn the time they save and can use it for a preferred activity. Playing games is one possible activity -- computer games are especially attractive, if you have access to them. Students may redeem the earned time at the end of the day or class period, or on a Friday, when everyone is ready for a reward.

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09/14/2010



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