To kick off FETC 2015, author Jane McGonigal and Yuri Salnikoff from MakerBot led the first two conference keynotes on 3D printing and game-based learning in future classrooms.
"Throughout her speech, McGonigal chipped away at the myths surrounding gaming, namely that it is a brain-rotting pasttime," reported Ed Tech Magazine. "Using studies and articles, McGonigal showed that gaming inspires 10 positive reactions in players. Topping the list is creativity."
According to recent statistics, McGonigal noted 99 percent of boys and 94 percent of girls under 18-years-old play games online for at least an hour every week. Meanwhile, robot technology and 3D printing is taking great strides in the classroom.
As reported by Ed Tech, "[Yuri] Salnikoff said educators have been among the early adopters of 3D printing and that the company expects the technology will reach mass market adoption with 12 years."
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By Samantha DiMauro, Education World Contributor
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