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Team Up for Telling Time


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Subjects

  • Educational Technology
  • Mathematics
    --Measurement

Grade

  • K-2
  • 3-5

Brief Description

Use a fun online tool for a class telling-time competition.

Objectives

Students

  • use an online tool to practice and reinforce time-telling skills.

Keywords

telling time, time, clock, minutes, hour

Materials Needed

Lesson Plan

In this activity, teams of students will compete for the best score in a variety of activities related to telling time. They will use the Web-based tool Clock Wise, which can be employed to reinforce time-telling skills at three different levels:

  • "Easy" -- times at the hour and half-hour (e.g., 5:00, 11:30...)
  • "Medium" -- times at 5-minute intervals (e.g., 6:40, 9:15...)
  • "Hard" -- times at the minute (e.g., 3:51, 7:16)

Before introducing this easy-to-use tool to your students, you will want to familiarize yourself with how it works.

  • Choose the skill level you want (Easy, Medium, or Hard).
  • Click the "Random" button and wait for a new clock to pop up.
  • Type in the number to represent the "Hour" on the clock, then the TAB button, then the number that represents the "Minutes" on the clock.
  • Click the "Try Your Guess" button to see if you are right or wrong.
  • Click the "Keep Score" button to monitor how you do over many rounds of the game.
Note: This activity is a reinforcement activity. It should be done after students have been introduced to and practiced the skill.
Before playing the game, appoint a scorekeeper to keep track of all teams' points. You can set up a classroom competition using Clock Wise in a wide variety of ways. Two possibilities include:
  • Arrange students into teams of four. Project the Clock Wise Web site on a large screen and let team players take turns typing the correct time information on the computer keyboard. (If you teach very young students, you might let them tell the time orally and type for them.) You might do a couple "practice rounds" before beginning the competition; that way, students will have a clear idea of how the site operates.
  • Arrange students into teams of four. Assign each team to a computer station and have them solve problems. No need for a scorekeeper because at the end of a set amount time you can compare the scores on each team's computer to determine the classroom champion.
You can even differentiate instruction using this online tool. You know where your students' time-telling skills are, so choose the level of the game (Easy, Medium, or Hard) that best suits -- or challenges -- your individual students.

Clock Wise is a tool your students will want to use over and over again. You might add this online resource to your list of classroom-approved "free-time computer resources." It is also a good tool for helping students who might be having difficulty grasping the concept of telling time.

Assessment

Create an after-the-game assessment tool in which students identify the exact time on a variety of printed clocks. You can even use cut-and-pasted clocks from the Clock Wise site to create the activity.

Lesson Plan Source

EducationWorld.com

Submitted By

Gary Hopkins

National Standards

MATHEMATICS: Measurement
GRADES Pre-K - 2
NM-MEA.PK-2.1 Understand Measurable Attributes of Objects and the Units, Systems, and Processes of Measurement
NM-MEA.PK-2.2 Apply Appropriate Techniques, Tools, and Formulas to Determine Measurements
GRADES 3 - 5
NM-MEA.3-5.1 Understand Measurable Attributes of Objects and the Units, Systems, and Processes of Measurement
NM-MEA.3-5.2 Apply Appropriate Techniques, Tools, and Formulas to Determine Measurements

MATHEMATICS: Representation
GRADES Pre-K - 12
NM-REP.PK-12.1 Create and Use Representations to Organize, Record, and Communicate Mathematical Ideas

TECHNOLOGY
GRADES K - 12
NT.K-12.1 Basic Operations and Concepts
NT.K-12.3 Technology Productivity Tools
NT.K-12.6 Technology Problem-Solving and Decision-Making Tools

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05/10/2006