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Home > Lesson Planning Channel > Lesson Planning Archives > Math > Lesson Planning Article |
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Decimal BingoSubjects
Grade
Brief Description This BINGO game reinforces computation with decimals, but the lesson can be used to reinforce almost any math skill. Objectives Students will
Keywords math, BINGO, game, decimal
Lesson Plan This lesson can be used to reinforce most any math skill. Simply adapt the instructions below for a skill you are teaching or a skill your students have mastered.
Before the Lesson
The Lesson
Emphasize that the solutions should be copied with care. If students copy a solution incorrectly, they will not be able to find that number on their cards. One at a time, display the math-problem "flash cards" you have prepared. Give students a set amount of time to solve the problem on that card. (The time limit should provide enough time for almost all of the students to solve the problem.) When students have solved the problem, they must find the solution on their BINGO card and put an X through it. Continue showing flash cards until one student has five Xs in a row. The first student to have five Xs calls out "BINGO!" and is the winner of the game.
Homework BINGO Assessment
Use the Homework BINGO assignment immediately above as an assessment activity. Lesson Plan Source Education World Submitted By Gary Hopkins National Standards
MATHEMATICS: Number and Operations Find more math fun activities in this week's Lesson Planning article, Math Fun (Volume 3). You will find many additional math activities in Education World's Math Center.
Education World®
Originally published 04/16/2004
Last updated 03/20/2009
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