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Home > Lesson Planning Channel > Lesson Planning Archives > Math > Lesson Planning Article

LESSON PLANNING ARTICLE

Back to More Math Fun Lesson Plan
A Math Game for
Reinforcing Computation Skills

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Subjects

  • Educational Technology
  • Mathematics
    --Algebra
    --Applied Math
    --Arithmetic

Grade

  • K-2
  • 3-5
  • 6-8
  • 9-12
 



Brief Description

This dice-and-math game provides practice in a wide variety of math skills at all levels.

Objectives

Students will

  • follow the rules of the game.
  • perform math operations.
  • keep track of their scores.

Keywords

dice, math, add, subtract, multiply, divide, practice, compute, computation

Materials Needed

  • dice (two per student pair for the simple version of the game; for a more complex game, add more dice)
  • index cards (optional)
  • blank dice (optional)

Lesson Plan

This game can be adapted in many ways to reinforce simple or complex math. You will find instructions below for a simple version of the game (for basic math facts) and two adaptations (for more complex math). All versions of the game are best when used in small groups of two to four students; the larger the group, the less math practice each participant will get.

Simple Version of the Game
Assign an operation -- addition, subtraction, or multiplication -- to be performed in this game. Play continues as in the following example, in which addition is the operation of choice:

  • Player 1 rolls the dice and adds the two numbers that appear. For example, rolling a 3 and a 5 results in a total of 8.
  • Player 2 rolls the dice and adds the two numbers that appear. For example, a 2 and a 5 make a total of 7.
  • Players 3 and 4 (if included) roll the dice and record their results.
  • The player with the highest score in the round earns a point. In the example above, Player 1 had the higher score and earned a point.
  • If two or more players roll the same high total, neither player earns a point.
  • The game ends when time is up (the player with the most points wins) or when a player reaches a score of 10.

Simple Adaptations
You might adapt the simple game above in the following ways:

  • Roll three dice (or more) instead of two and add to find a total.
  • Roll three dice and add two numbers, then subtract the number on the third die.
  • Roll two dice and add the numbers; keep that sum in mind as you re-roll the two dice and add the numbers. Multiply the first sum times the second sum.
  • If you have access to blank dice/cubes, the game will not be confined to the numbers 1 to 6. Write numbers such as 1, 4, 5, 6, 9, and 10 on one die and the numbers 2, 3, 4, 6, 7, and 8 on another.

More Complex Adaptations
Create a stack of at least 12 index cards. Write two math operations on each card. For example,

  • + and X (addition and multiplication),
  • + and / (addition and division), and
  • X and / (multiplication and division).
Player 1 rolls two dice and performs the first operation on the card. Then Player 1 re-rolls one die and performs the second operation. For example, if Player 1 draws a card from the top of the stack that has the signs + and X on it, the player
  • Rolls two dice. If the player rolls a 2 and a 5, she/he adds those two numbers to get 7.
  • Then the player re-rolls one die and multiplies the sum from the first step by the number on the die. For example, if the third die comes up 4, the player multiplies 7 (the sum from step 1) times 4 for a total of 28.
  • Player 2 takes a turn.
  • The player with the higher total earns a point.
  • Then Player 2 chooses a card from the stack to reveal the two operations the players will perform in the next round. The game continues…

Assessment

After practicing basic math operations in the game, provide students with ten problems to solve that involve the same math skills practiced during the game. For example, students who played a 3-dice addition game might solve equations such as the following:
       4 + 6 + 3 = __
       4 + 3 + 6 = __
       2 + 1 + 4 = __

Older students might solve algebraic equations that involve multiple operations, such as the following:
       (4 + 6) – 3 = __
       (4 + 6) X 3 = __
       4 + (6 - 3) = __
       4 + (6 X 3) = __

Lesson Plan Source

Education World

Submitted By

Gary Hopkins

National Standards

MATHEMATICS: Number and Operations
GRADES Pre-K - 2
NM-NUM.PK-2.3 Compute Fluently and Make Reasonable Estimates
GRADES 3 - 5
NM-NUM.3-5.3 Compute Fluently and Make Reasonable Estimates
GRADES 6 - 8
NM-NUM.6-8.3 Compute Fluently and Make Reasonable Estimates
GRADES 9 - 12
NM-NUM.9-12.3 Compute Fluently and Make Reasonable Estimates

MATHEMATICS: Number and Operations
GRADES Pre-K - 2
NM-NUM.PK-2.1 Understand Numbers, Ways of Representing Numbers, Relationships Among Numbers, and Number Systems
NM-NUM.PK-2.2 Understand Meanings of Operations and How They Relate to One Another
NM-NUM.PK-2.3 Compute Fluently and Make Reasonable Estimates
GRADES 3 - 5
NM-NUM.3-5.1 Understand Numbers, Ways of Representing Numbers, Relationships Among Numbers, and Number Systems
NM-NUM.3-5.2 Understand Meanings of Operations and How They Relate to One Another
NM-NUM.3-5.3 Compute Fluently and Make Reasonable Estimates
GRADES 6 - 8
NM-NUM.6-8.1 Understand Numbers, Ways of Representing Numbers, Relationships Among Numbers, and Number Systems
NM-NUM.6-8.2 Understand Meanings of Operations and How They Relate to One Another
NM-NUM.6-8.3 Compute Fluently and Make Reasonable Estimates
GRADES 9 - 12
NM-NUM.9-12.1 Understand Numbers, Ways of Representing Numbers, Relationships Among Numbers, and Number Systems
NM-NUM.9-12.2 Understand Meanings of Operations and How They Relate to One Another
NM-NUM.9-12.3 Compute Fluently and Make Reasonable Estimates

MATHEMATICS: Algebra
GRADES K - 2
NM-ALG.PK-2.1 Understand Patterns, Relations, and Functions
NM-ALG.PK-2.2 Represent and Analyze Mathematical Situations and Structures Using Algebraic Symbols
NM-ALG.PK-2.3 Use Mathematical Models to Represent and Understand Quantitative Relationships
GRADES 3 - 5
NM-ALG.3-5.1 Understand Patterns, Relations, and Functions
NM-ALG.3-5.2 Represent and Analyze Mathematical Situations and Structures Using Algebraic Symbols
NM-ALG.3-5.3 Use Mathematical Models to Represent and Understand Quantitative Relationships
NM-ALG.3-5.4 Analyze Change in Various Contexts
GRADES 6 - 8
NM-ALG.6-8.1 Understand Patterns, Relations, and Functions
NM-ALG.6-8.2 Represent and Analyze Mathematical Situations and Structures Using Algebraic Symbols
NM-ALG.6-8.3 Use Mathematical Models to Represent and Understand Quantitative Relationships
NM-ALG.6-8.4 Analyze Change in Various Contexts
GRADES 9 - 12
NM-ALG.9-12.1 Understand Patterns, Relations, and Functions
NM-ALG.9-12.2 Represent and Analyze Mathematical Situations and Structures Using Algebraic Symbols
NM-ALG.9-12.3 Use Mathematical Models to Represent and Understand Quantitative Relationships
NM-ALG.9-12.4 Analyze Change in Various Contexts

MATHEMATICS: Problem Solving
GRADES Pre-K - 12
NM-PROB.PK-12.1 Build New Mathematical Knowledge Through Problem Solving
NM-PROB.PK-12.2 Solve Problems That Arise in Mathematics and in Other Contexts
NM-PROB.PK-12.3 Apply and Adapt a Variety of Appropriate Strategies to Solve Problems
NM-PROB.PK-12.4 Monitor and Reflect on the Process of Mathematical Problem Solving

MATHEMATICS: Communications
GRADES Pre-K - 12
NM-COMM.PK-12.1 Organize and Consolidate Their Mathematical Thinking Through Communication
NM-COMM.PK-12.2 Communicate Their Mathematical Thinking Coherently and Clearly to Peers, Teachers, and Others
NM-COMM.PK-12.3 Analyze and Evaluate the Mathematical Thinking and Strategies of Others

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Have you seen these math resources from the Education World archive?

01/02/2003


 



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